MapleStory M Damage Calculator

Enter your stats from the in-game stat window to see your mob and boss damage side by side — normal, critical and average per hit, with the level penalty, boss defense and food buffs factored in. Test a stat change before you spend mesos; your inputs are saved in your browser.

Normal monsters — average hit

1954587

635,972 2,689,527

lower – upper bound

Normal

635972

Critical

2530534

2,371,540 2,689,527

min – max roll

Boss — average hit

1831314

595,862 2,519,902

lower – upper bound

Normal

595862

Critical

2370937

2,221,971 2,519,902

min – max roll

Boss damage breakdown
NormalCritRaw formula1,304,6515,191,209After level modifier740,3852,945,995After boss defense (IED)595,8622,370,937

Character setup

My stats

Physical class

Input base stats here. Exclude any food buffs & party buffs. Include self buffs.

Skill

Nodes

Final Def Ignore Rate: 2.40% — sources stack multiplicatively, then reduce the boss's defense (PDR).

Target

These only affect the boss damage — mob damage skips the level and defense reductions.

Modifiers

Hyper skill bonuses only, stacked on top of your base stats. Self and party buffs belong in your base stats; food gets its own section.

Food

Regular food buffs are mutually exclusive per effect — picking a second food of the same stat replaces the first. Different stats can be combined.

These stack with the regular buff and with each other.

Guide

How is damage calculated in MapleStory M?
A hit is Attack × (1 + Damage %) × (1 + Attack %) × Skill % × (1 + Final Damage %). Against bosses, Boss Attack % × Skill % is added into the Attack % bracket, and the result is further reduced by the level-difference modifier and the boss's defense (PDR) after your Ignore Defense. The formulas come from the community Damage & Emblem Calculator spreadsheet, verified by in-game testing and datamined defense values.
Why is my boss damage so much lower than my mob damage?
Two reductions apply only to bosses: a level-difference modifier based on datamined defense ratings (fighting above your level cuts damage hard), and the boss's defense (PDR), which removes a share of your damage unless you stack Def Ignore Rate. Expand 'Boss damage breakdown' in the results card to see each stage.
Should I prioritize Critical Rate or Critical Damage?
They scale off each other: Critical Damage does nothing without Critical Rate, and vice versa. Crits also roll a random 0–50% bonus on top of your Crit Damage — the calculator shows the min, midpoint and max of that roll. Compare your average hit before and after a stat change to decide.
How does Def Ignore Rate (IED) work?
Def Ignore Rate shrinks the damage reduction from a boss's defense (PDR). Sources stack multiplicatively, not additively: your stat window DIR, Node IED (+15% once the skill's node reaches Lv 40) and Defense Smash 4 (+25%) combine as 1 − (1−a)(1−b)(1−c).
Do food buffs stack in MapleStory M?
Regular food buffs are mutually exclusive per effect — eating a second food of the same stat replaces the first, though different stats combine. A few special items (Boss Rush Boost Potion, Noodle Soup With Mushroom, Stir-Fried Pork, Escargot, Cold Jellyfish Salad) stack with the regular buff and each other. The Food section models exactly this.